/* util.c */ /* Functions that are used for utility throughout the routines used for the C/S calculation. Most of these functions are from Numerical Recipes in C by Press. */ #include "defs.h" #define NR_END 1 #define FREE_ARG char* extern char errstr[200]; // error string that all routines have access to void nrerror(char error_text[]) /* Numerical Recipes standard error handler */ { fprintf(stderr,"Numerical Recipes run-time error...\n"); fprintf(stderr,"%s\n",error_text); fprintf(stderr,"...now exiting to system...\n"); exit(1); } float *fvector(int nl, int nh) /* allocate a float vector with subscript range v[nl..nh] */ { float *v; v=(float *)malloc((size_t) ((nh-nl+1+NR_END)*sizeof(float))); if (!v) nrerror("allocation failure in fvector()"); return v-nl+NR_END; } void free_fvector(float *v, int nl, int nh) /* free a float vector allocated with fvector() */ { free((FREE_ARG) (v+nl-NR_END)); } float **fmatrix(int nrl, int nrh, int ncl, int nch) /* allocate a float matrix with subscript range m[nrl..nrh][ncl..nch] */ { int i, nrow=nrh-nrl+1,ncol=nch-ncl+1; float **m; /* allocate pointers to rows */ m=(float **) malloc((size_t)((nrow+NR_END)*sizeof(float*))); if (!m) nrerror("allocation failure 1 in matrix()"); m += NR_END; m -= nrl; /* allocate rows and set pointers to them */ m[nrl]=(float *) malloc((size_t)((nrow*ncol+NR_END)*sizeof(float))); if (!m[nrl]) nrerror("allocation failure 2 in matrix()"); m[nrl] += NR_END; m[nrl] -= ncl; for(i=nrl+1;i<=nrh;i++) m[i]=m[i-1]+ncol; /* return pointer to array of pointers to rows */ return m; } void free_fmatrix(float **m, int nrl, int nrh, int ncl, int nch) /* free a float matrix allocated by fmatrix() */ { free((FREE_ARG) (m[nrl]+ncl-NR_END)); free((FREE_ARG) (m+nrl-NR_END)); } int copy_grid_geometry(FLOAT_GRID *grid_old, FLOAT_GRID *grid_new) // Copies geometric grid information from grid_old to grid_new { grid_new->start.x = grid_old->start.x; grid_new->start.y = grid_old->start.y; grid_new->start.z = grid_old->start.z; grid_new->inc.x = grid_old->inc.x; grid_new->inc.y = grid_old->inc.y; grid_new->inc.z = grid_old->inc.z; grid_new->x_count = grid_old->x_count; grid_new->y_count = grid_old->y_count; grid_new->z_count = grid_old->z_count; return(SUCCESS); } int binSearch(float *a, float searchnum, int M) /* Accepts a float array of data of length M ordered lowest to highest and a number called searchnum. Returns the index of the first element of the array, a, that is less than the searchnum. If the searchnum is less than a[0], then -1 is returned, and if the searchnum is greater than or equal to M, then M is returned. */ { int found, mid, top, bottom; bottom = 0; top = M-1; found = 0; // flag that is set to 1 once the proper index is found // Ensure that the search parameter lies inside boundaries if(searchnum >= a[top]) return(M); if(searchnum <= a[bottom]) return(-1); while(!found) { mid = (top + bottom) / 2; if(searchnum == a[mid]) found = 1; else if(searchnum < a[mid]) top = mid - 1; else if(searchnum > a[mid + 1]) bottom = mid + 1; else found = 1; } return(mid); }